Blueprinting involves building the closest engine you can to the factory std spec. Or using std components, build the best engine with ideal tolerances everywhere.
A great number of production car race series allow free suspension and brakes but insist on std engines. The only way to get ahead is to have a better engine than the rest.
A couple of examples of what the builder might do is get a batch of 40 pistons and measure them every which way dimensionally and then weigh them too. They would pick the 4 that are most closely matched. Then they would do the same for the con rods and compare the end to end weight to make sure that the engine is balanced in use.
A bit of honing of the bores so the piston fits perfectly and even taking into account expansion as the motor warms up. Matching the volumes of the combustion chambers is another one I nearly forgot.
Balancing and lightening of the crank and flywheel/clutch assembly would be obligatory.
To go to the n'th degree they would be looking at batches of injectors and maybe even try different ECUs to try and wring the last bit of power out of the engine.
Overall a very expensive project to undertake and for pretty modest gains of 10 to 15% tops.
Certainly you could build a much more powerful motor for less money but it would'nt be as smooth a runner.
http://www.lingenfelter.com/pack_fact.htm
Gavin
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